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Scientia et Technica Año XXVII, Vol. 27, No. 04, diciembre de 2022. Universidad Tecnológica de Pereira. ISSN 0122-1701 y ISSN-e: 2344-7214
Learning of platonic solids by using augmented
reality and theory of didactic situations
Aprendizaje de los sólidos platónicos mediante el uso de la realidad aumentada y la
teoría de las situaciones didácticas
L.H. Carmona-Ramírez ; L.A. Montoya-Suárez
DOI: https://doi.org/10.22517/23447214.24771
Scientific and technological research article
Abstract—Augmented reality (AR) is a technology that
combines in real time environment information with the lived
information a virtual environment. This technology can be used
together with the theory of didactic situations (TDS) for the
learning of spatial geometry. The aim of this study was to evaluate
the effect of an intervention using AR and TDS on the learning of
Platonic solids (PS) in junior high school (7th degree) students. 34
students were allotted in both an experimental group (n=17) and a
control group (n=17). Students in the experimental group received
a didactic sequence related to PS using AR and those in the control
Group received a traditional study class with a 3D manipulatives.
The learning of students in both groups was assessed with a
semiquantitative scale (from 1 to 4) comparing data gathered at
the beginning of the study (pretest) with data obtained after
applying the didactic sequence or receiving the traditional study
class (posttest). Pretest data revealed that the starting knowledge
about PS was similar between both groups. Posttest data showed
that students of the experimental group learned better about PS
than students of the control Group. The use of AR and TDS could
improve the learning PS in students because they can easily
identify and interact with the common patterns of this geometric
elements as if these were real objects.
Index Terms Augmented Reality, Geometry, Learning,
Platonic solids, Theory of Didactic situation.
Resumen La realidad aumentada (RA) es una tecnología que
combina información del entorno en tiempo real con la
información vivida en un entorno virtual. Esta tecnología se puede
utilizar junto con la teoría de situaciones didácticas (TSD) para el
aprendizaje de la geometría espacial. El objetivo de este estudio
fue evaluar el efecto de una intervención usando RA y la TSD en
el aprendizaje de los sólidos platónicos (SP) en estudiantes de
secundaria (7º grado). Se asignaron 34 estudiantes tanto en un
grupo experimental (n=17) como en un grupo de control (n=17).
Los estudiantes del grupo experimental recibieron una secuencia
didáctica relacionada con los SP usando RA y los del grupo control
recibieron una clase de estudio tradicional con manipulativos en
3D. El aprendizaje de los estudiantes de ambos grupos se evaluó
con una escala semicuantitativa (del 1 al 4) comparando los datos
recogidos al inicio del estudio (pretest) con los obtenidos después
de aplicar la secuencia didáctica o recibir la clase de estudio
tradicional (postest). Los datos de la prueba preliminar revelaron
This manuscript was sent on June 21, 2021 and accepted on November 21,
2022.
que el conocimiento inicial sobre los SP era similar entre ambos
grupos. Los datos posteriores a la prueba mostraron que los
estudiantes del grupo experimental aprendieron mejor sobre PS
que los estudiantes del grupo de control. El uso de AR y TDS
podría mejorar el aprendizaje los SP en los estudiantes porque
pueden identificar e interactuar fácilmente con los patrones
comunes de estos elementos geométricos como si estos fueran
objetos reales.
Palabras claves—Aprendizaje, Geometría, Realidad Aumentada,
Sólidos Platónicos, Teoría de las situaciones didácticas.
I. INTRODUCTION
UGMENTED reality (AR) is an emerging technology that
combines the objects of both the real and the virtual world
[1], allowing the interaction in real time of the information
of the natural environment with the information that is lived in
the virtual environment [2]. Thus, the user can employ the
senses without leaving the real world. The implementation of
AR for teaching mathematics; particularly, in the field of
geometry in junior high school education has gained relevance
because it enables the study of three-dimensional models and
their two-dimensional representations from different points of
view [3]. This allows the students to understand the concepts of
geometric representation and their interaction in real time so
that the learner can discover the characteristics and fundamental
properties of three-dimension (3D) objects [4].
Several studies [1]; [5]; [6]; [7]; [8], have suggested that AR
favors the student motivation for learning mathematics, making
this technology a valuable resource for teachers at the time of
teaching and that can be applied in any area or level of training
due to its versatility.
On the other hand, several authors have carried out works on
the importance of AR in the learning and teaching of geometry,
because AR favors the acquisition of abilities for spatial
visualization by favoring the retention of the memory of the
objects to be studied over long term [9]; [10].
Although AR is a technological mediator, this cannot be
considered as relevant if it is not accompanied by a didactic
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Scientia et Technica Año XXVII, Vol. 27, No. 04, diciembre de 2022. Universidad Tecnológica de Pereira.
263
mediator, such as the theory of didactic situations (TDS) used
in this study [11]. In didactic situations the student learns
through the adaptation to a learning environment that is a factor
of contradictions [12], difficulties, and imbalances, a little like
human society does, this knowledge is the result of the
adaptation of the student, which manifests itself through new
responses that are the mark of learning [13]. According to the
TDS, the selected learning environment (in this case AR) must
be designed in such a way that the knowledge resulting from
adaptation learning is similar to the knowledge that you want to
teach without the need to be explained by the teacher [14]
The synergy between TDS and AR can be considered as a
valuable element within the mathematics didactics that should
be taken into account by teachers at all education levels because
it facilitates the understanding of abstract concepts through the
manipulation of 3D objects with sequences of learning by
adaptation, which represent an invaluable couple for the
teaching-learning in geometry [1]; [15]
This research aimed to compare the effect produced by AR
and TDS on the learning of PS in seventh-grade high school
students. We hypothesized that the implementation of a didactic
sequence with AR mediated by TDS favors the learning of the
concepts of the PS in students.
II. METHODOLOGY
This study was approved by the local ethical committee on
education of the Master Program in Didactics of Mathematics
of the Universidad de Caldas. It was conducted for six months
and included two experimental groups of 7th-grade students in
a public urban high school from Manizales, Caldas, Colombia.
A. Study design
The approach of the present research was quantitative with a
descriptive and correlational scop, from which two hypotheses
were formulated (null and alternative) about the possible
relationships between the two variables that were included in
the problem of the study. Further, the study was considered as
quasi-experimental with two intact groups (experimental (EG)
and control groups (CG)) from 7th degree from the similar high
school education with similar characteristics and particularities
(i.e.: age, economic stratum, place, parents' education, amongst
others). To note, all the students attended the mathematics class
with the same teacher.
The EG was composed of 17 students who were taught with
the use of an AR App (AR Platonic Solids (Spanish Version
1.0)) designated by us using the academic license by Unity
Technologies, which is a Danish-American video-game
software development company based in San Francisco, CA,
USA [16], and a didactic sequence called PS Learning using
AR designed with the didactic approach of the TDS that was
composed by four didactic situations: action, formulation,
validation, and institutionalizing.
Briefly, during the first 45 min the students received the TDS
guide, were trained in the management of the AR App, and
performed the first didactic situation (action), which consisted
in solving the question (cognitive conflict): “Is it possible to
made convex polyhedrons with regular polygons?”. After a
break of 10 min, the second lapse of 45 min was used for
performing the second didactic situation (formulation), in
which the students came together to reach an agreement about
the question of the first didactic moment. A second 10 min
break was allowed to continue with a 45 min session in which
was performed the third didactic situation (validation) by using
mathematics demonstration by Euler`s theorem. Furthermore, a
45 min session was used for performing the four didactic
situations (institutionalizing), in which the students made an
oral explanation of their findings and the teacher clarify
inquietudes, mistakes, and concepts and finally made a final
conclusion for institutionalizing the concept about what a PS is.
The control group also included 17 students, who did not
receive the intervention but were taught with the same theory
through the master class and the use of manipulatives. Two
independent master classes with 90 min of duration were
performed, and additional homework for an independent task
for the students with a mean time of 90 min was recommended.
An entrance test (pretest) and an exit test (posttest) were applied
to both groups. In line with this, a rubric (Table I) was designed
for evaluating the gained learning of the students in relation to
a geometry knowledge exam that included pre and post-test
questions with both dichotomic natures (yes or no type) or of
free answering (open).
TABLE I
RUBRIC FOR ASSESSING THE ADVANCE OF LEARNING OF PLATONIC SOLIDS IN
TWO GROUPS OF 7TH HIGH SCHOOL STUDENTS
Degree of
learning
Score
Specific criteria
Low
1
From 0 to 5 right answers in the questionary
used for both pre and post-test.
Basic
2
From 6 to 10 right answers in the
questionary used for both pre and post-test.
Advanced
3
From 11 to 15 right answers in the
questionary used for both pre and post-test.
Superior
4
From 16 to 20 right answers in the
questionary used for both pre and post-test.
A summary of the design of the study is shown in Fig. 1.
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Fig. 1. Schematic representation of the study`s design.
B. Statistical analysis
Initially, data was evaluated for normality by a Shapiro-Wilk
test, after this test data exhibited a non-parametric distribution
(P < 0.05), reason why the medians of the groups were
compared by using a non-parametric ANOVA (Kruskal-Wallis
test), followed, when necessary, by either non-paired and paired
non-parametric comparisons (i.e.: Wilcoxon and U Mann-
Whitney test. A P < 0.05 was accepted as statistically
significant for all the tests.
III. RESULTS
All 34 participants could successfully finish this study. In
general, students from both groups were receptive and
motivated during the experiment, but the students from the EG
group were apparently more enthusiastic and demonstrated
interest in learning through the use of AR plus TDS.
From the statistic point of view the nature of the data
gathered in the present study was non-parametric, such as
presented in table II after performing a Shapiro-Wilk test.
TABLE II
SHAPIRO-WILK TEST FOR EVALUATED MEDIAN GROUPS AT PRE- AND POST-
TEST
Then we compared the medians from the 4 evaluated groups
by using a Kruskal-Wallis test in order to diminish the
probability of accept or reject the null hypothesis when this was
true or false (type I or III errors). This a-priori test is
fundamental before comparing the medians by non-parametric
paired tests (Table II).
TABLE III
RESULTS FOR KRUSKAL-WALLIS TEST PERFORMED TO ALL MEDIAN GROUPS AT
THE PRE- AND POST-TEST MOMENTS.
Test Statistics
a,b
Var_Rpta
Kruskal-Wallis H
38,119
df
3
Asymp. Sig.
0.000
a. Kruskal Wallis Test
b. Grouping Variable: Group_PrPo
Finally, non-paired and paired non-parametric tests were run
to compare the potential differences between the medians from
the groups. In table III appears the results from group medians
compared at the pre-test moment, which demonstrated that both
medians were statistically similar.
TABLE IV
RESULTS FOR U-MANN-WHITNEY TEST PERFORMED TO THE MEDIAN GROUPS
AT THE PRE-TEST MOMENT.
Estadísticos de prueba
a,b
Var_Rpta
Mann-Whitney U
127,500
Wilcoxon W
280,500
Z
-0.797
Asymp. Sig. (2-tailed)
0.426
Exact Sig. [2*(1-tailed Sig.)].
unilateral)]
0.563
b
a.
Grouping Variable: Group_PrPo
b.
Not corrected for ties.
In table IV are show the output data from the paired
comparisons form both group medians at the post-test moment.
At this point, we observed and significant difference between
both groups.
TABLE V
RESULTS FOR U-MANN-WHITNEY TEST PERFORMED TO THE MEDIAN GROUPS
AT THE POS-TEST MOMENT.
Test Statistics
a
Var_Rpta
Mann-Whitney U
52,000
Wilcoxon W
205,000
Z
-3,678
Asymp. Sig. (2-tailed)
0.000
Exact Sig. [2*(1-tailed Sig.)].
a.
Grouping Variable: Group_PrPo
b.
Not corrected for ties.
0.001
Table V shows the results of the non-parametric test
(p=0.001).
Regarding the statistical analysis from gathered data in this
study, we observed that the entrance knowledge about spatial
geometry, and particularly that related to PS (as measured by
the pretest) was similar between both student groups. Once the
treatments, either magistral class plus manipulative objects or
AR plus TDS, were applied to the student groups, we noticed
Tests of Normality
Kolmogorov-Smirnov
a
Shapiro-Wilk
Group
Statistic
df
Sig.
Statistic
df
Sig.
Var_Rpta
CGPr
0.497
17
0.000
0.470
17
0.000
EGPr
0.440
17
0.000
0.579
17
0.000
CGPo
0.469
17
0.000
0.533
17
0.000
EGPo
0.300
17
0.000
0.752
17
0.000
a. Lilliefors Significance Correction
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265
that those students from the EG shown significantly (P= 0.001)
better rubric posttest score than the students from the control
group (Fig. 2).
Fig. 2. Assessment of the degree of learning according to the rubric scale
in the experimental (EG) and control groups (CG) during both pre and post-
test interventions
IV. DISCUSSION
AR is an innovative technology that can complement the real
world environ-ment with a smartphone to generate sensory
inputs [15]. These virtual components seem to coexist with the
real one in the same spaces to improve the perception of reality
by students and enrich the information to be disclosed [17].
On the other hand, a didactic situation is a set of relationships
explicitly or implicitly established between a student or a group
of students, some environment (including instruments or
materials, in this case, AR), and the teacher in order to allow
students to learn some knowledge [11]. The union of both
strengthens the teaching-learning process of mathematics,
giving the student the possibility to explore and learn naturally,
while the teacher designs the activities so that the student
develops competencies and recreates learning from a novel
didactic perspective.
The present study compared the traditional didactic approach
to teach PS with a didactic method that combined TDS plus AR.
The results of our research showed that this last didactic method
was suitable and better than the traditional classroom approach
for the teaching of the PS because the degree of learning was
significantly higher in the students of the EG.
We performed an exhaustive bibliographic search focused
on the use of AR and didactic mediators such as TSD. However,
according our searching results, we only could find a paper
about these topics, which is a recent study by our research team
that evaluated the AR and the didactics engineering as a didactic
mediator [18]. In general, the results obtained in the mentioned
study showed that the students significantly learned the
concepts of quadric surfaces thanks to the use of AR, as well as
the didactic sequence mediated with the guide based on didactic
engineering. This could be a very important indicator for
researchers in this field, because although AR favors
visualization it is necessary to guide it with a mediator or
didactic approach [18].
Currently, the use of smartphones by students has become a
problem for teachers because many students lose attention
during traditional class and prefer using these devices to play
videogames, see musical videos, consult social networks, and
so forth. Thus, the teachers should change their traditional
didactic methods including the use of smartphones as didactic
tools and no as distraction elements during the teaching and
learning process.
The present study demonstrates that the inclusion of
smartphones in the teaching-learning process of PS through a
TDS plus AR method could be an important approach for the
teaching of geometric concepts and spatial learning and
consequently favor the learning of the students in a friendly
environment without the apparent deprivation of their
smartphones[16];[18]; [19].
Notably, we observed that some students from the control
group were anxious about using their smartphones during class.
In many instances was necessary to ask some of them that did
not use their smartphones during the class of PS to avoid some
distraction that could produce adverse effects during their
learning process and disturbing the learning process of those
students that were interested in this classic approach of PS
teaching. At this point, it is possible to consider that, in some
extension, the significantly lower degree of learning of the
students of the control group (as observed in the post-test) when
compared to the students of the EG was also due to the
distraction produced by the smartphones of those students that
showed less interest during the class.
Traditionally, the most complicated in teaching geometric;
particularly in the teaching solids, is that these figures need a
3D representation, thus some teachers are facing the problem of
representing this type of objects in a traditional board by using
2D geometric solid plots, and in many situations, these plots do
not represent the exact form of the 3D object (solid). The use of
manipulable (3D) solids is a common methodological approach
but this kind of didactic tool does not let to dissect and study
the entire structure, something different happens with the use of
the AR [18]. Maybe, the use of smartphones improved the
learning of PS in the students of the EG.
This study had several limitations. First, the smartphones
used in this study (owned by the students) were obsolete.
Second, our results do not allow to distinguish if the
improvements of learning were due to AR or TDS. Third,
another limitation could be the small sample of participants
enrolled in the study, which could prevent the generation of
robust conclusions. Finally, our AR App only can be played on
smartphones with Android platforms Oreo 8.1 or successive
versions. It is also important that the smartphones used for this
study had memory storage of 45 MB or more.
V. CONCLUSION
We concluded that those groups of students that were trained
with the DST guide and instructed AR App showed
significantly better comprehension of the PS when compared
with the control group. Furthermore, from a subjective point
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of view, we appreciated that the students from the EG
presented a more enthusiastic and motivated behavior in the
learning of PS in comparison to the students from the control
group.
However, the feasibility of using this approach depends on
students' access to Android devices of given minimum
specifications, which are not always guaranteed in contexts
such as Latin America.
ACKNOWLEDGMENT
The authors thank the support from the Research Group on
Education and Educators Training -EFE of the Universidad
Católica de Manizales, Manizales, Caldas. We also thank
Universidad de Caldas
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Luis Hernando Carmona Ramirez
received a Bachelor's degree in education
with emphasis in mathematics, he also holds
a specialization degree in didactics of
mathematics and physics and a master's
degree in didactics of mathematics from the
University of Caldas - Colombia. He is
currently an instructor professor of the
bachelor's degree in mathematics and
physics of the faculty of education and UAFCNyM, and of the
master's degree in science didactics at the Catholic University
of Manizales, Manizales. E-mail: lucarmona@ucm.edu.co. Her
research interests include the field of science didactics and
applied mathematics. He is a member of the Education and
Educator Training Research Group –EFE.
ORCID: https://orcid.org/0000-0002-4136-851X.
Luis Angel Montoya Suárez received a
Bachelor's degree in education with
emphasis in mathematics, he is master’s
degree in didactics of mathematics from the
University of Caldas Colombia.
Email:luisangelmontoya@hotmail.com.
ORCID: https://orcid.org/0000-0003-0495-3709